Power of Weapon Mods in Remnant 2: Review From Reddit

Tired of «burn everything» tactics? Remnant 2’s mod system offers a deeper, more strategic approach to combat, but it’s plagued by inconsistencies and bugs. This guide cuts through the fluff to tackle the core issues and propose solutions for a thrilling mod-centric experience.

Power of Weapon Mods in Remnant 2: Review From Reddit

Key Challenges:

  • Twisted Arbalest: Stuck with its default mod, this weapon feels useless.
  • Enemy Vulnerabilities: Not all enemies burn, creating awkward workarounds for mod-focused builds.
  • Elemental Inconsistencies: Fire-immune bosses like Sha’Hala clash with bleed-susceptible enemies.
  • Status Effect Bugs: Glitches affect duration, damage, and powerful items like the Stone of Malevolence.
  • Feedback Mutator Glitch: This mod’s power regeneration is broken, further hindering mod builds.

Solutions for a Mod-Centric Future:

  • Elemental Amulets: Introduce amulets that boost mod damage for specific elements, making all mods viable.
  • Mutator Expansion: Add new mutators that enhance mod spam, but keep things balanced.
  • Archon’s Power Creep: Reimagine Archon’s perk to regenerate more mod power, fostering teamwork.
  • Mod-Generated Power: Let mods directly generate mod power (5-10%) for sustained gameplay.
  • Bug Fixes and Balancing: Patch status effect bugs and balance mods like Starshot and Corrupted Meridian.

Crafting Your Mod-Centric Journey:

  • Embrace Diversity: Experiment with different mods and playstyles to find what suits you best.
  • Strategic Power Reduction: Prioritize items and traits that reduce mod power for a powerful build.


  • Mod-centric builds are just one option, enjoy Remnant 2 however you like!
  • Stay informed about updates and patches to leverage new features and improvements.

The future of Remnant 2 is bright for mod-centric players. By addressing these issues and embracing strategic depth, mod builds can become a truly rewarding and exhilarating way to conquer the wasteland.

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